UE4 Game Environment
I wanted to make an enticing main menu screen for a fictional game.
Amazing caves in Vietnam inspired me and offered interesting lighting options, so that's what I went for.
I used zBrush to sculpt the rocks and architecture, also the cave.
Substance Designer was used for the tiling textures and I enhanced them with some UE4 material magic.
On the props I used Substance Painter and UE4 materials.
For the vegetation I decided on SpeedTree, I used items from their excellent library as a base and modified them to fit my scene, as time was limited.
Awards & Picks
- Rocks & Architecture : Z-Brush + Substance Painter
- Unwrapping: 3D-Coat
- Tiling Textures: Substance Designer
- Foliage: Speedtree
- Effects & Materials: Unreal Editor 4